A colonist family will build a settlement and start generating the appropriate resource. If you've found a permanent resource you particularly like, you can spend a colonist family to permanently settle this resource. a chart! A complete and accurate map of the tile you've explored, a valuable thing. If you've explored your chosen map tile 100% you gain. A staked claim lasts until you move to a different overworld tile. And you stand the chance of finding a lasting resource. Find immediately consumable resources to keep your ship going. You can fly around and explore the map square you've chosen to descend upon. At this point you're in a procedurally generated world that no one has ever seen before. You can stake a claim on the square you start with or move to a different one at the cost of fuel.Īt any rate, at some point you have to "stake a claim", that is pick a square to be your starting point and descend below cloud base. Squares occupied or owned by other players are marked. We'll call this being above cloud base, unable to see the world below. As a new player you are randomly placed in a square on this map in the form of an explorer airship. A stylized map of a thousand by a thousand squares. To keep forcing the engine to generate more chunks by continually exploring instead of staying put. I was playing around with procedurally generated worlds and trying to come up with an idea to encourage players to actually keep moving forward in this world. That's actually really close to an asychronous mmo concept I came up with a while back.
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