![]() ![]() ![]() Josh Shapiro, and advocates predict that caseworkers will be flooded by questions from confused enrollees who appeal or reapply when they are denied benefits. “The Second Arrival (aka.Enforcing the eligibility rules will be a massive task that will test the new administration of Gov. Stargate Studios/Sundog Films: 3D Artist / Generalist / CG Supervisor Intelligent Creatures: Lead 3D Artist / GeneralistĬalibre Digital Pictures: 3D Artist / Generalist Various Feature Film, Television, and Commercial Projects “The Sisterhood of the Travelling Pants” Feature Film Rocket Science VFX: 3D Department Head / Lead 3D Generalist “Starcraft II: Wings of Liberty” Teaser Trailer “Starcraft II: Wings of Liberty” Ending Cinematic (Lighting/Compositing Lead) “Starcraft II: Heart of the Swarm” Opening Cinematic (Lighting/Compositing Lead) “Starcraft II: Legacy of the Void” Opening Cinematic “Diablo III: Black Soulstone” (Lighting/Compositing Lead) “Diablo III: Tyrael’s Sacrifice” (Lighting/Compositing Lead) “World of Warcraft: Mists of Pandaria” Cinematic Trailer ![]() “World of Warcraft: Warlords of Draenor” Cinematic Trailer “World of Warcraft: Battle for Azeroth” Cinematic Trailer “Heroes of the Storm” Cinematic Trailer (Lighting/Compositing Lead) “Overwatch” Cinematic Trailer (Lighting/Compositing Lead) “Overwatch Theatrical Teaser” (Lighting/Compositing Lead) “Overwatch Animated Short: The Last Bastion” ![]() “Overwatch Animated Short: Infiltration” (Lighting/Compositing Lead) “Overwatch Animated Short: Honor and Glory” “Overwatch Animated Short: Shooting Star” (Lighting/Compositing Lead) “Overwatch 2: Announcement Cinematic: Zero Hour” (Lighting/Compositing Lead) Asset line-up creation, AOV evaluation, collaboration with Surfacing team to look-dev assets and evaluate in shots.ģD Generalist: Pre-visualization, set extensions, camera projections, camera match-moving, modeling, texturing, surfacing, animation.īlizzard Entertainment: Senior Lighting & Compositing Artist / Sequence Lead HDRI panorama and reference photography (circular fisheye, MacBeth charts, chrome and grey spheres, people and objects), lat/long stitching, paint fixes, color calibration and tone mapping, light-rig creation, render testing, and publishing. Look Development: Created a library of Look-dev light-rigs used in all Blizzard Animation projects. Photography and practical lighting experience.Ĭompositing: Layering CG rendered elements, applying atmosphere and depth using z-depth and world-P masking, integrating 3D rendered or stock FX elements, integrating matte paintings, custom Nuke node creation, 3D compositing, deep compositing, lens effects, tracking, roto/paint, final polish. Lighting and Rendering: HDRI on-set capture, processing and light-rig creation, traditional character beauty lighting, environment/set lighting, matching paint-overs/color keys, lighting to integrate onto live/matte painted background plates. Sequence Lead: Key shot & pre-production lighting, sequence lighting and compositing templates, standards creation and maintenance, running dailies, shot bidding, team Leadership/mentorship. pdf format << Graham CunninghamģD Software: Maya, Katana, 3dsMax, Redshift, Renderman, Arnold, PFTrack.ĢD Software: Nuke, HDR Shop, DCRaw, Photoshop, Lightroom, Premiere. ![]()
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